Posted on 16-05-2009
Filed Under (CF Reviews) by Leader

brokensteel

Today we’re going to be taking a look at the last of the 3 confirmed pieces of DLC for Fallout 3. Once again, this is only available for 360 and PC gamers, so sorry about your luck people on the PS3.

Broken Steel picks up right where the main story line leaves off; with you waking up from a coma 2 weeks later to discover that the Brotherhood of Steel are scouring the Wasteland for remnance of The Enclave. You’re quickly dispatched on a mission to escort Liberty Prime while it takes out an Enclave Base.

What I Enjoyed: When I originally played through the game, I was rather pissed off when I discovered I could not continue my character after I dealt with Project Purity. In Broken Steel, however, your existing characters instantly start the new questline once they reach “Game Over”, and you can continue to play and explore after Broken Steel finishes. I also like the raise in level cap from 20 to 30, as well as all the new perks that come with it.

What I Detested: One word: Deathclaws. Next to the Supermutant Behemoth, these guys are the strongest enemies in the game, as well as being the fastest. In the past I’ve never had to fight more than 2 at once. Broken Steel sends you to the Old Olney Sewers, which is not only CRAWLING with these things, but is in close quarters, giving you very little room to run or dodge. Besides that, Broken Steel was fairly boring. All of the “new” enemies were just stronger versions of preexisting foes; Feral Ghoul Reavers, Super Mutant Overlords, and Enclave Hellfire Troopers.

Conclussion: 3/5 for this set. Broken Steel was a let down when compare to the other two, but was by no means bad. To finish the the wording from the image above, “This is how the game ends; not with a Bang, but a Whimper.” I can only hope that the rumored Fourth DLC turns out to be true.

    Read More   
Post a Comment
Name:
Email:
Website:
Comments: